Education is changing. Instead of lecturing at the front of the class, teachers are acting as facilitators, supporting students to actively participate in and shape their own learning. However, in many classrooms students are still inactive and uninspired, making it difficult for impactful learning to take place. Students who, for whatever reason, do not engage in classroom learning may be at risk of falling behind their peers.
Kahoot! is an innovative tool designed to engage students with learning material in a social way. Teachers can create a fun learning game in a matter of minutes and then broadcast it to the whole class on an interactive whiteboard. There is also the option of choosing from a selection of games (or kahoots) made by other users from around the world through the shared online platform, as well as a collection of free, ready-made, curriculum-aligned games in several subjects.
Questions appear on the big screen at the front of the class and each learner has a device with which they can participate in the game by selecting a multiple-choice answer, in teams or individually. In this fun, social environment the teacher becomes a game show host and the learners are active participants.
This interactive approach, inspired by online gaming, keeps all children engaged in the learning material and stimulates collaboration and group discussion, as well as competitive excitement. Teachers can add videos, images and diagrams to the games to amplify engagement even more. Students can even create their own learning games, which helps to deepen their understanding and sense of purpose.
Kahoot! can be used to cover all subject areas and allows learners to interact with other players in over 206 countries. It provides a unique opportunity to extend learning beyond the classroom to the home through the Kahoot! mobile app, which students can enjoy playing with their family or use to consolidate learning in preparation for an exam. Teachers can play kahoots in school with students and easily assign them as homework through the mobile app. The game results can be downloaded by the teacher and used as a quick and easy formative assessment tool, allowing every educator to individualize their students' learning effectively.
Kahoot! is used by more than half the teachers in the US. Over two billion people globally have played Kahoot! since it was launched in 2013.