What is SET VEINTIUNO based on?

It is an integral proposal made up of 10 different programmes that share transversal characteristics in order to improve the acquisition of skills and motivate learning:

- Acquisition of 21st Century Skills for personal and professional development that enable students to face the future

- Maker spirit that enhances the generation of evidence as part of the learning process and stimulates creative thinking

- Development of Critical Thinking to help young people deal with massive information exposure and make decisions based on analysis and reflection

- STEAM as the key for training students in learning based on the Scientific Method in which "failure" is part of the learning process

- Women's empowerment by promoting the interest of girls and adolescents in Science and Technology and making them aware of equal opportunities.

- Based on challenges with resources that stimulate creativity and thinking, according to a project-based methodology

- Relationship with the game trying to introduce playful elements that make learning more attractive

- Giving technology a facilitating role in learning and as a tool to provide solutions.

- Evaluation proposal based on evidences created as an expression of the students' progress and a continuous reflection of emotional self-evaluation

- Creating a Community of Educators to share good practices and raise awareness of the need to formally incorporate skills learning in schools


It also has an "Accompaniment" to educators that incorporates proposals to organize their sessions and solve possible doubts when implementing any program.